Share keyboard bindings in multiplayer games live accross the Internet.
Allows other players to trigger keypresses on the local machine and allows the local machine to trigger keypresses on remote players' machines thereby synchronizing game triggers amongst players.
One player hosts whilst other players connect to the host. Any player can make their own keybindings available and other players can then trigger the bindings remotely. Sets for different games can be created, saved and then restored.
WingMan encrypts senstivie parts of the communication between players and prevents clients from snooping keystrokes. All chat is encrypted between all participants.
No information is shared nor stored with a central server. The usage of the application is entirely up to you.
Team up in games with other players and brew your own synchronization ideas - such as concurrent or chained spell and abilities that can be combined cooperatively, act as a refill battery for team buffs or strike harder with combined debuffs.
Using other software, macros can be created and then mapped to unused keys that, in turn, can be shared accross the Internet with other players.